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    Priest Guide Written By Synth.

    Synth
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    Post by Synth Sun Nov 01, 2009 5:55 pm

    Priest Guide Written By Synth. 111111111

    Intro About Priests
    Priests are the supportive class in rohan. but that dous not mean they are not strong. They start as just a weak class but later on when they unlock Marea's Mind you might get 1 hit by them even when you are higher then their own level.
    So don't underestimate a priest !

    Status Points
    Every time you level up you get status points,
    A priest dous NOT need intellegence points.
    A Priest uses her psyche for damage and heals.
    How bigger your psyche, how more damage she dous,how stronger her magic barrier is and how more powerfull her heals are.

    But if you go full psyche you die fast if your magic barrier breaks (which happens a lot when you are below lvl 50) so the most go 3 psyche 1 vitality every level so that they survive longer when their magic barrier breaks. however because you dont go full psyche you will do less damage. but if you want to survive longer, its best to go 3 psyche 1 vitality.

    I myself went 3 psyche 1 vitality till level 40, then my barrier did not break that easy anymore so i could trust my magic barrier completely and i started to put everything in psyche since lvl 40.

    Skills

    This is what you should get first, after you got all these skills,
    you should start to get the extras ,but first all this because you need to save up all your sp. do NOT learn anything extra or u will take very long to max these important skills.

    you put heal to level 3 ,not more, because after lvl 3 your heal cooldown takes to long and neither will you need higher then lvl 3 heals because a lvl 3 heal can already fully heal someone his HP bar (except for full vitality classes ,but those usualy dont even need healing at all)

    you put divine aura to level 1, this skill is so important, most don't even know what it dous. when you use party heal, you will notice monsters run to you because you did party heal so they got angry on you. if you use this divine aura skill. they will forget that u did party heal (they forget what u did last) and they will turn back to your other party members so this skill might save your but. use it always straight after party heal!

    you put divine beam to level 5 , this will be your only attack skill as healer till you get marea's mind. its pretty powerfull and a very fast cooldown. dont learn the other attack skill. divine beam is for psyche build .

    Party heal level 3, dont get higher then level 3 because if you get level 5 u will have such a long cooldown again and monsters might even ignore your 'divine aura' after they get agro'd by level 5 party heal. so best is to get level 3 party heal since u can almost cast it 2 times by the time party heal level 5 is able to get casted again.

    magic barrier level 5 , this skill is so important, it protects you from damage,
    you can cast it on 2 people, because when it is lvl 5 it has a 20 second cooldown or something and it lasts for 60 seconds , so u can put it on 2 people , and even on 3 people if you time it exactly correct. if you cast this on someone, he will get 0 damage till the monsters break the magic barrier.
    because it makes your psyche cast a protection shield around the target that is 1000 times stronger then your own psyche. if monsters are able to do more damage in total then 1000 times your psyche ,it will break.

    Net bind level 1, you need this skill to go trough the skill three to chrono .

    Chrono level 1, if you cast this spell, and you use a skill like party heal or something with a cooldown, the cooldown will not show up, example : you use chrono and use party heal, usualy then after you use party heal ,it has a cooldown of a few seconds ,but because you used chrono , you can immediatly use party heal again without waiting .

    Almighty level 5 or higher (if you use item mall)
    it boosts everything , all statusses , its a must have! <3

    dispel 1 ,its great against dhans and dekans, do they attack you? use magic barrier on yourself and then debuff them with this spell. and if you use chrono with this they lose almost all their buffs , dekans and dhans are pretty weak without buffs so then they cant kill you or will rebuff. but by the time they are rebuffed you already used marea's mind and divine beam and they die.

    group mental blow lvl 5 , this makes your psyche increase and not only of yourself, of your whole party! this increases your heals ,your attacks ,your magic barriers and more! also wizards love this skill because wizards also use psyche as status so their attacks increase as well and their psyche shield that they use to survive will also increase <3

    mareas mind level 5, do i even have to explain why you have to get this amazing attack skill ? Smile

    group instant heal level 1 , great instant group heal incase you cant keep up with the damage or incase your party gets pked and heal would take to long to save them all. keep it level 1 till later when you have had the rest of the list tough.

    soul mediation lvl 1 , it gives your MP bar a break for 3 0 seconds ,you can use any skills and they will all cost you 0 MP use so your mp bar is able to regenerate.

    obligation level 5, everyone close to you will be shielded for 50% ,its great for in pvp and in pve. because everyone only receives the helft of the damage they usualy would take.

    marea grace lvl 5, every bit helps ,this skill makes everyone's hp bar increase and the hp regeneration increases amazingly as well !

    mind air level 1, monsters coming your way? use mind air to give your party the time to aim for them, is a party pvping your party ? use mind air to stop them . in close combat dhans and dekans push to attack so if u use mind air they cant push anymore so they cant attack either. and mind air has so many other amazing positive uses, like when you are escorting a party somewhere,use mind air to stop al the monsters on your path before they attack the party.

    after you got those skills maxed, you should be around level 62 and already have extra sp left, then its time to deceide for yourself which ones you will max and which extra skills you would like to try out. but be sure to get this list of skills first to the level i told you to ;D


    thnx for reading.
    krysian
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    Post by krysian Fri Nov 06, 2009 7:40 am

    Good guide, I think vaccum 5 and mind air 5 is good after those skills. Also magic barrier is soo nice to have lvl 6 as the cooldown time goes down a few seconds and it lasts longer if you're going full psyche. lvl 5 Blue fountain is good too since Mareas Grace drains your mana fast. You can skip blue fountain if you use a staff since that adds a good amount of mana anyway, but if you use a shield and a one handed weapon then blue fountain is good. I find either of the revive skills useful (getting some exp back after dying is always good Razz) but really you don't need them since you can just do divine aura and then revive scroll.
    Synth
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    Post by Synth Fri Nov 06, 2009 4:26 pm

    well i advise to get revive to lvl 5 because u'll need it in partys and in TB a lot because revive scrolls won't work when you get hit . revive skill dous Wink but first get the other skills tough ^^ and about fountain , its best to not get it, after level 80 you barely even see your mp bar move, and yes,if u get a staff at lvl 50+ , u indeed already see ur mp bar not move that much anymore

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